Purple Lotus Powder



Addiction Count: 4

Places can be purchased: The Marked Dahlia Pub (ask for Magnumir)

Magic-users and dwarves will instantly identify the substance as one that can either turn a man into a godlike being or completely destroy him. It must be sniffed/snorted to have any effect, and produces a variety of random mystic effects. After taking a dose, a character will be in a drugged-out haze for 3d10 rounds, and then the effects of the lotus will persist for 2d10 turns after that (even if the effect mimics a spell or potion). Page 36 contains a random chart to determine what happens to whoever snorts a dose. Spellcasters roll twice on the table. Because the lotus is a magical chemical, Dispel Magic and Neutralize Poison must both be cast on the subject to cancel the effects of the lotus.

There is a 1 in 20 cumulative (over a lifetime!) chance that anyone using the powder will become addicted to it. Addicts must have a dose every twelve hours, or suffer the following effects: After twelve hours, suffer -1/-5% penalty to all die rolls. It becomes impossible to cast 4th or greater level spells. For every additional day, the penalties increase by -1/-5% (and the spell level able to be cast decreases by one), except when made in a direct (not planned!) effort to attain more lotus. Lotus can only be found in the largest of cities (and is worth about 500 gold a dose) and in remote locations far from civilization and natural order. Both a Remove Curse and Neutralize Poison must be cast on an addict to cure their addiction, but their addiction chances do not reset and they are 25% likely to indulge if purple lotus is available – check every turn it is there!

If a character uses the lotus more than once in any twelve hour period, they must save versus poison or die of an overdose, but if they survive all lotus effects are cumulative.