Crossing the Badlands

Lucky for our heroes, a band of merchants being led by a friendly cut-throat named Faredric Dartmoth, along with 3 underlings named Pob (Gnome, M), Nira (Half-elf, F), and Kailie (Human, F). On the surface they appear to be friendly merchants, but they hide a secret: they keep a young girl named Jeraulia who has the talent of the Flicker locked inside their carriage day and night. Should anyone find this secret, they will immediately attack. Their carriage is sturdy, with porthole windows which remain curtained with dark black curtains, preventing light from coming in.

However, should they remain unquestioned, they will assure safe passage across the Badlands for 200 gold per person.

The Passage
While traveling the badlands, the party sees several specters wandering the wastes, and hear various voices pleading for help, or threatening them violently. At one point, about midway through the trip, Faredric will call for a halt and utter silence, plainly afraid. Hunkering down, the party witnesses a Night Walker wandering on the horizon, flickering green wisps swirling around it erratically. At another point, the caravan passes through a cloud of Minor wisps, the cries and emotions they experience haunting them as they pass.

Should the candles go out for any reason, a random encounter will ensue (see: The Haunted Badlands for relevant tables)